The Skáldvik Viking Village is a membership organization that provides an educational experience via the reenactment of general daily life of the Norse people of the 8th to 11th centuries, and in particular what these people would have to do to survive in a foreign land such as North America. The presentation is conducted within the confines of the Skáldvik Viking Village (hereafter “Viking Village”) located on the grounds of the New York Renaissance Faire in Tuxedo, NY.
For the membership, the Viking Village hopes to offer an educational resource via a hands-on approach to learning ancient skills, or recovering lost skills through the application of the scientific method in the name of amateur experimental archaeology.
To capture all the senses of audiences and provide as broad an educational format as possible, the Viking Village will endeavor to be fully immersive: members will be in historically (or plausibly so) accurate costumes from the period; presented information will be from the member’s own experiences while in the encampment (or that of their character), period sagas, and scholarly publications; structures, tools, fabrics, and other items produced and presented by the Village membership in the name of this recreation will be of the same material and created using methods understood to be historically accurate wherever possible. If period tools are not available for the creation of such objects, modern descendants of these tools may be used if the goal is to present a completed object to the audiences and the outcome of the use of such tools accurately replicates the intended effect, e.g. a brace-and-bit drill replicating a hole create by a period spoon auger should an accurate spoon auger not be available; in some instances a power drill may also be used. To further the immersion afforded to audiences, members will not display or use items not considered of the period when in a common audience area, or when representing Skáldvik by being near the encampment and in costume.
The Viking Village will also present projects and objects in a work-in-progress format, allowing audiences to better understand the methods and materials used to create such objects.